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Projet ECS
Description
The goal of this project was to understand how Entity Component System (ECS) works and use it with a network simulation. This project was made during network courses with a small team. Some people in the team worked on socket creation while I worked on the gameplay aspect.
My Contributions
- Used Flecs Library
- Created every Entity Components and Systems needed for the game
- Created a tool to read network packages
Project Details
Genre : 3D, Multiplayer
Platform : PC, Epic Game
Engine : Unreal Engine
Developed by :
Lori Lou,
Hugo Mora,
Ethan Perrod,
Lucas Guichard,
Benjamin Robert
Launch date : Spring 2023
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